I love the art style and the game mechanics make it very tactical. I agree with kadable that the jump to level 5 is very large. I like the addition of new mechanics each level however when it comes to flying only enemies, it does make the second the vending machine pointless and the level much harder.
Thanks for playing and for the feedback! Could I ask that in situations with flying enemies, did you get to the part of the game where there was a mix of the two? I thought that at times like that having the player multitask would be fun but was it times in the later game where there were only flying enemies in game?
The start of level 5 was when there were only flying enemies and I thought that it was very hard. Later when there was a mix I enjoyed the multitasking.
Very fun! Loved what I played, the gameplay was very fun, I loved the addition of new mechanics in each level, and the graphics and concept were very charming and wholesome. Pun title is great as well :D
I did get stuck on the level where flying enemies were introduced. The fact that I couldn't use the stun and had to manually aim felt a bit unfair, maybe autofiring could do half damage to flying enemies? And the stun doesn't need to not work on them, they're buff enough dammit.
Collecting packages and all the effects when shooting enemies were very satisfying, and the animation when you lose is very cute. Overall a very fun experience :)
Level 5 would be difficult to balance sorry :c against the rest of the game I thought that it would be a good step up, but I'll take note of the difficulty spike, I'm still getting used to game progression in general.
If you are able to get past level 5, I'd love for you to try the electric turret that comes from the next level, as I feel like that it might make the experience against air units easier.
Thanks for playing overall though :D your feedback is always super good.
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I love the art style and the game mechanics make it very tactical. I agree with kadable that the jump to level 5 is very large. I like the addition of new mechanics each level however when it comes to flying only enemies, it does make the second the vending machine pointless and the level much harder.
Apart from that difficulty, the game looks great!
Thanks for playing and for the feedback! Could I ask that in situations with flying enemies, did you get to the part of the game where there was a mix of the two? I thought that at times like that having the player multitask would be fun but was it times in the later game where there were only flying enemies in game?
The start of level 5 was when there were only flying enemies and I thought that it was very hard. Later when there was a mix I enjoyed the multitasking.
oooo. I thought that only including air enemies would force the new mechanic, but the difficulty spike does make sense. Thank you! :>
Very fun! Loved what I played, the gameplay was very fun, I loved the addition of new mechanics in each level, and the graphics and concept were very charming and wholesome. Pun title is great as well :D
I did get stuck on the level where flying enemies were introduced. The fact that I couldn't use the stun and had to manually aim felt a bit unfair, maybe autofiring could do half damage to flying enemies? And the stun doesn't need to not work on them, they're buff enough dammit.
Collecting packages and all the effects when shooting enemies were very satisfying, and the animation when you lose is very cute. Overall a very fun experience :)
PS: Please nerf level 5 so I can beat the game :(
Level 5 would be difficult to balance sorry :c against the rest of the game I thought that it would be a good step up, but I'll take note of the difficulty spike, I'm still getting used to game progression in general.
If you are able to get past level 5, I'd love for you to try the electric turret that comes from the next level, as I feel like that it might make the experience against air units easier.
Thanks for playing overall though :D your feedback is always super good.